Room B [Venue: NEXT2]13:00 - 13:30
The "man-hour barrier" that you face when creating Live2D.
How do you solve this problem?
I would like to introduce some of the secrets I often use to reduce man-hours in my daily production work.
I would like to introduce some of the secrets I often use to reduce man-hours during production.
If you are worried about production speed or are interested in reducing man-hours, please come and take a peek!